BliniMango

All In One Game Dev.

Howdy,

Call me Lynne, I'm just a girl exploring and creating on the wild world web.


About Blini

I just make art and games, bro.

I’m Makayla Lynne, also known as Blini and formerly "LynnePlex". I'm a game producer passionate about storytelling, game development, and visual art. I love using various creative tools to bring worlds to life and share them with others.My journey into programming began in grade school through a mechanical engineering program. I built and programmed LEGO robots to battle with my classmates' creations, it was my first taste of combining creativity with code.After graduating grade school in 2016, I explored web development and graphic design, creating assets for Roblox game developers and small YouTubers. In high school, I volunteered with nonprofit organizations, designing graphics for their websites and social media pages.Wanting to do more with my art and coding skills, I began learning Python for game development. I expanded into 3D modeling, game writing, and continued collaborating with Roblox devs. Eventually, I dove into game engines and that's when I found my favorite tool.In late 2023, I discovered the Godot Engine (version 3) through a random Discord server. Since then, I’ve used it to create three games: one for a game jam and two published prototypes. I’ve also contributed writing and songwriting to other developers’ projects, while continuing to sharpen my skills in Godot’s systems and design principles.

Published games

These are complete, playable games that have been released to the public. Each title showcases polished gameplay, visual design, and user experience, reflecting the culmination of the development process.


Game Design Documents

These documents outline the vision, mechanics, and systems behind each game concept that are published. They serve as blueprints, guiding my development process from idea to implementation with clear structure and goals.


Game Prototypes

Prototypes are early, playable builds used to test core mechanics and design ideas. These experimental projects help me evaluate gameplay potential and refine future development decisions. Feedback is always welcome!

Mini Analysis & Articles

I write mini-analyses of games I love and share quick dev tips I've learned as a solo game developer. If you're curious about my design perspective or looking for helpful insights, you'll find them here.


Video Dev Logs

Short videos showcasing game mechanics I'm learning, prototypes in progress, and other behind-the-scenes moments from my game dev journey.


Game Dev Journal

A more personal "game dev" diary where I share the highs, lows, and honest thoughts from my path as a solo developer: frustrations, breakthroughs, and everything in between.

Stellar Gato

Fight through space as Max, the bounty hunting cat, that had stolen green gas called "Smaragd Gem" from the Red Paragons, a rat owning factions in the cosmos.Role: Solo Developed


Echodroid

Play as a mighty sound ranger as you fight the loose droids in your world. Use both a Shotgun and sniper sound gun to blast your enemies. Make sure to use the environment to your advantage. There are several sound-boosting crystals you can use to spread your damage waves.Role: Level Design, Project Management


The Bold Blueprint

A narrative-driven point-and-click game where players, as a new resident in a diverse town, build their dream home with the help of supportive neighbors. The game explores themes of identity, community, and pride, with each stage of construction reflecting the player's personality.Role: Programming, Writing, Project Management

Game Design Documents

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